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Epic Games vs Steam

Epic Games

Epic Games

Game engine, digital storefront, and publishing platform for developers and gamers.

Indie developers, budget-conscious gamers, and those seeking free premium titles

VS
Steam

Steam

Valve's PC gaming platform with the world's largest game library and frequent sales.

Serious PC gamers, players seeking large game selection, and those wanting robust social features

Short Answer

Steam dominates the PC gaming market with 26+ million concurrent users, superior community features, and a massive library of 100,000+ games, while Epic Games Store offers developers a better 88/12 revenue split and free games but struggles with a smaller catalog and fewer features.

Our Verdict

AI-assisted

Steam remains the clear market leader in 2026 with significantly more games, users, and established community infrastructure, making it the better choice for most gamers. However, Epic Games Store appeals to developers seeking better revenue terms and casual players interested in free games, though it continues to lag in features and performance. For serious gamers with diverse libraries, Steam is the superior platform; for indie developers and budget-conscious players, Epic offers competitive advantages.

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Epic Games8
7Steam

Choose Epic Games if

Indie developers, budget-conscious gamers, and those seeking free premium titles

Choose Steam if

Serious PC gamers, players seeking large game selection, and those wanting robust social features

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Key Differences at a Glance

๐Ÿ”น
Revenue Split for Developers: Epic Games wins (88/12 (Developer/Platform) vs 70/30 (Developer/Platform))
๐Ÿง 
Total Games Available: Steam wins (100,000+ games vs ~2,500 games)
๐Ÿ”น
Monthly Concurrent Users: Steam wins (26+ million peak vs ~8 million peak)
See all 8 differences

Key Facts & Figures

MetricEpic GamesSteamDiff
Available Games(count)~2,500 games100,000+ games-98%
Monthly Peak Concurrent Users(millions)~8 million26+ million-69%
Developer Revenue Share(percentage)88%70%+26%
Platform Fee Percentage(percentage)12%30%-60%
Free Games Per Month(count)4-5 free games weekly1-2 periodic promotions+233%
Monthly Active Users(millions)~200 millionโ€”โ€”
Games Available(count)~1,000 curated titlesโ€”โ€”
Creator Commission (0-1M Revenue)(percent)0%โ€”โ€”
Creator Commission (1M+ Revenue)(percent)12%โ€”โ€”
Minimum Payout Threshold(USD)$100โ€”โ€”
Unreal Engine Royalty Rate(percent)5% (games >$1M)โ€”โ€”
Free Games Offered Per Year(count)~50 titlesโ€”โ€”
Free Games Per Month(titles)8 per month (2 weekly)โ€”โ€”
DRM-Free Game Catalog(titles)~200 DRM-free titlesโ€”โ€”
Classic Games Library(titles)~500 legacy titlesโ€”โ€”
Exclusive AAA Titles(titles)200+ exclusives (Alan Wake 2, Hades 2)โ€”โ€”
Developer Revenue Split(developer %)88% (12% platform cut)โ€”โ€”
Unreal Engine Market Share(%)31% of professional game dev (2024)โ€”โ€”
Total Game Catalog Size(titles)~2,000 gamesโ€”โ€”
Monthly Subscription Cost (Base)(USD)Free (for engine); games $0-$70โ€”โ€”
Total Games Available(titles)2,000+โ€”โ€”
Developer Revenue Share(percent to developer)88%โ€”โ€”
Average AAA Game Purchase Price(USD)$59.99โ€”โ€”
Total Game Library Size(titles)120,000+120,000+โ€”
Digital PC Market Share(%)75-80%75-80%โ€”
DRM-Free Game Percentage(%)~5-10%~5-10%โ€”
Developer Revenue Cut(%)30%30%โ€”
New AAA Title Availability(%)95%+95%+โ€”
Client Size on Disk(GB)~1.5-2.0 GB~1.5-2.0 GBโ€”
Base Subscription Cost(USD/month)Free to joinFree to joinโ€”
Available Games(count)30+ million (including free-to-play)30+ million (including free-to-play)โ€”
Online Multiplayer Cost(USD/month)Free on most gamesFree on most gamesโ€”
Background CPU Usage(%)8-12%8-12%โ€”
Total Available Games(count)38,000+38,000+โ€”
Refund Window(days)14 days14 daysโ€”
Playtime Allowance for Refund(hours)2 hours2 hoursโ€”
Active Monthly Users(millions)120+ million120+ millionโ€”
Average Launch Stability Score(percentage)99.2%99.2%โ€”
Community Discussion Posts (Annual)(millions)12.5 million12.5 millionโ€”
Game Library Size(titles)30,000+30,000+โ€”
Mod Workshop Community(mods available)1,000,000+ user-created mods1,000,000+ user-created modsโ€”
Average Game Launch Price(USD)$45 (AAA average)$45 (AAA average)โ€”
Annual Cost for 10 Games(USD)$350-500 (at launch pricing)$350-500 (at launch pricing)โ€”
Game Removal Rate(% removed/year)0% (permanent ownership)0% (permanent ownership)โ€”
Game Library Size(titles)76,000+ total games76,000+ total gamesโ€”
Entry-Level Cost(USD)$800-$1,200 (gaming PC)$800-$1,200 (gaming PC)โ€”
Average Game Price Discount(% off)40% average (up to 80%)40% average (up to 80%)โ€”
Online Multiplayer Subscription(USD/year)$0 (free; Premium optional $120)$0 (free; Premium optional $120)โ€”
Setup Time(minutes)60-120 minutes (PC assembly, driver setup)60-120 minutes (PC assembly, driver setup)โ€”
Exclusive AAA Franchises(count)8+ (Half-Life, Portal, Left 4 Dead, Counter-Strike)8+ (Half-Life, Portal, Left 4 Dead, Counter-Strike)โ€”
Cross-Platform Play Support(% of multiplayer games)~60% of multiplayer titles~60% of multiplayer titlesโ€”

All figures sourced from publicly available data. Last updated Jun 2026.

Key Differences

Revenue Split for Developers

Epic Games

88/12 (Developer/Platform)๐Ÿ†

Steam

70/30 (Developer/Platform)

Total Games Available

Epic Games

~2,500 games

Steam

100,000+ games๐Ÿ†

Monthly Concurrent Users

Epic Games

~8 million peak

Steam

26+ million peak๐Ÿ†

Application Resource Usage

Epic Games

High RAM/CPU consumption

Steam

Lightweight and optimized๐Ÿ†

Community Features

Epic Games

Basic community tools, limited forums

Steam

Extensive reviews, guides, workshops, active community๐Ÿ†

Free Games Offered

Epic Games

Multiple free games weekly๐Ÿ†

Steam

Occasional free promotions

Cross-Platform Library

Epic Games

Planned for 2026 release

Steam

Already available๐Ÿ†

Platform Performance & Speed

Epic Games

Slower load times reported

Steam

Fast and responsive๐Ÿ†

Full Comparison

Epic Games
Steam
Available Games(count)
~2,500 games
100,000+ games
Monthly Peak Concurrent Users(millions)
~8 million
26+ million
Community Discussion Posts (Annual)(millions)
12.5 million
โ€”
Mod Workshop Community(mods available)
1,000,000+ user-created mods
โ€”
Developer Revenue Share(percentage)
88%
70%
Platform Fee Percentage(percentage)
12%
30%
Developer Revenue Cut(%)
30%
โ€”
Free Games Per Month(count)
4-5 free games weekly
1-2 periodic promotions
EA Play Subscription Catalog(games)
N/A (third-party)
โ€”
Annual Cost for 10 Games(USD)
$350-500 (at launch pricing)
โ€”
Application Memory Usage(relative)
High (reported as resource-intensive)
Lightweight and optimized
Background CPU Usage(%)
8-12%
โ€”
Native Performance (Standard Mode)(resolution/fps)
4K/240fps (high-end PC)
โ€”
Community Features(count)
Basic (forums, messaging)
Extensive (reviews, guides, workshops, trading cards)
Cross-Platform Library Support(status)
Planned for 2026
Already available
Cloud Gaming Availability(platforms)
Not primary offering
โ€”
Online Multiplayer Cost(USD/month)
Free on most games
โ€”
Cloud Save Storage(GB)
Unlimited (free)
โ€”
Show 2 more attributes
Cross-Game Integration
Universal (achievements, friends, overlay, chat)
โ€”
Cross-Platform Play Support(% of multiplayer games)
~60% of multiplayer titles
โ€”
Monthly Active Users(millions)
~200 million
โ€”
Games Available(count)
~1,000 curated titles
โ€”
Total Games Available(titles)
2,000+
โ€”
Available Games(count)
30+ million (including free-to-play)
โ€”
Monthly Curated Games(games/month)
Thousands released daily
โ€”
Creator Commission (0-1M Revenue)(percent)
0%
โ€”
Creator Commission (1M+ Revenue)(percent)
12%
โ€”
Minimum Payout Threshold(USD)
$100
โ€”
Unreal Engine Royalty Rate(percent)
5% (games >$1M)
โ€”
Unreal Engine Market Share(%)
31% of professional game dev (2024)
โ€”
Unreal Engine Access(cost)
Free with royalty-free license up to $1M revenue
โ€”
Free Games Offered Per Year(count)
~50 titles
โ€”
Age Rating Support(text)
ESRB/PEGI rated content only
โ€”
Free Games Per Month(titles)
8 per month (2 weekly)
โ€”
DRM-Free Game Catalog(titles)
~200 DRM-free titles
โ€”
Offline Play Support
Limited (DRM-dependent)
โ€”
Classic Games Library(titles)
~500 legacy titles
โ€”
Total Game Catalog Size(titles)
~2,000 games
โ€”
Exclusive AAA Titles(titles)
200+ exclusives (Alan Wake 2, Hades 2)
โ€”
Developer Revenue Split(developer %)
88% (12% platform cut)
โ€”
Monthly Subscription Cost (Base)(USD)
Free (for engine); games $0-$70
โ€”
Average AAA Game Purchase Price(USD)
$59.99
โ€”
Base Subscription Cost(USD/month)
Free to join
โ€”
Premium Tier Cost(USD/month)
N/A (no subscription)
โ€”
Monthly Subscription Cost (PC)(USD)
$0 (pay-per-game)
โ€”
Show 1 more attribute
Average Game Launch Price(USD)
$45 (AAA average)
โ€”
Developer Revenue Share(percent to developer)
88%
โ€”
New AAA Releases on Day-One(titles per year)
0 (must purchase separately)
โ€”
Platform Support(platforms)
PC, console, mobile, VR, web
โ€”
Cross-Platform Support
Windows, Mac, Linux, Steam Deck
โ€”
Total Game Library Size(titles)
120,000+
โ€”
Game Library Size(titles)
30,000+
โ€”
Day-One AAA Access(titles/year)
Requires separate $60-70 purchase
โ€”
Game Library Size(titles)
76,000+ total games
โ€”
Exclusive AAA Franchises(count)
8+ (Half-Life, Portal, Left 4 Dead, Counter-Strike)
โ€”
Digital PC Market Share(%)
75-80%
โ€”
DRM-Free Game Percentage(%)
~5-10%
โ€”
Account Requirement for Play
Mandatory online account + client
โ€”
Classic/Retro Game Specialization
Limited legacy support
โ€”
New AAA Title Availability(%)
95%+
โ€”
Client Size on Disk(GB)
~1.5-2.0 GB
โ€”
Game Ownership Model
Permanent ownership after purchase
โ€”
Monthly Active Users(millions)
120+ million
โ€”
Installation Storage Flexibility
Optional texture resolution selection available
โ€”
Game Performance Optimization Level
Generic platform-wide optimization
โ€”
Launcher Requirement
Required (Steam client mandatory)
โ€”
Content Update Frequency(days between updates)
Varies by developer (1-4 per month typical)
โ€”
Total Available Games(count)
38,000+
โ€”
Refund Window(days)
14 days
โ€”
Playtime Allowance for Refund(hours)
2 hours
โ€”
Active Monthly Users(millions)
120+ million
โ€”
Average Launch Stability Score(percentage)
99.2%
โ€”
Game Ownership Duration(years)
Permanent (indefinite)
โ€”
Game Removal Rate(% removed/year)
0% (permanent ownership)
โ€”
Entry-Level Cost(USD)
$800-$1,200 (gaming PC)
โ€”
Average Game Price Discount(% off)
40% average (up to 80%)
โ€”
Online Multiplayer Subscription(USD/year)
$0 (free; Premium optional $120)
โ€”
Setup Time(minutes)
60-120 minutes (PC assembly, driver setup)
โ€”

Visual Comparison

Side-by-side comparison of numeric attributes

Pros & Cons

Epic Games

5 pros2 cons

Pros

  • 88/12 revenue split favors developers significantly
  • Multiple free premium games offered weekly
  • Cross-platform library coming in 2026
  • Lower platform fees encourage indie developer participation
  • Exclusive partnerships with major franchises

Cons

  • Smaller game library with only ~2,500 titles
  • Resource-intensive launcher affecting system performance

Steam

5 pros2 cons

Pros

  • Massive library of 100,000+ games across all genres
  • 26+ million concurrent users creating active community
  • Comprehensive community features including reviews, guides, and workshops
  • Lightweight and optimized application performance
  • Established ecosystem with trading cards, achievements, and mods

Cons

  • 30% platform fee takes larger cut from developer revenue
  • Older community content can become outdated

Frequently Asked Questions

Steam significantly outnumbers Epic Games Store with over 100,000 games compared to approximately 2,500 titles on Epic. This massive difference gives Steam users far more selection across every genre and price point.

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Last updated: April 25, 2026AI generated